FTL

FTL stands or Faster than Light travel.

Section heading
Within the game FTL allows you to instantly go to any point in the universe you want, but i has a number of limitation. The first one is that unless you jump to your own planets or precontructet beacons your fleet will scatter depending on how long you jumped and your ships may even end up in a fortress shield where they will blow up instantly. If you scout ahead with scout ships and then jump to that point scatter will be reduced.

The secound limitation (which all arent implemented on the Infiltrator server yet) is that after an FTL jump weapons, engines and shields will be offline for a time.

The third limitation is the one that FTL has a cooldown which isnt defined yet.

These limitations mean you have to be creative how you are going to use FTL in Combat

How to make a ship FTL capable
In order to make a ship FTL capable you add the FTL engine under the utlity section of the ship designer.