Novus aeterno Wiki/Weapons

Weapon components are any type of component that will fit into a weapon slot on a ship hull. This does not restrict these components to only offensive components as it can include other kinds of non-harmful components.

General Information
Weapon components will generally consume supplies when their magazine is depleted and need to spend some time doing a reload cooldown.

Weapon components also have ranges and angles they can fire from.

Weapon slots include front, left, and right directions. No weapon slots are available facing a ship's rear direction.

There will be two types of weapon slots, primary and secondary slots. Primary slots are capable of mounting the large and powerful weapons classified as primaries. Secondary weapons; however, can fit on both primary and secondary slots. These secondary weapons are generally smaler, cheaper, and less powerful than primaries.

Non-lethal weapon components will include repair tools and fighter catapaults.

Statistics
Credit Value - Credit cost to produce in a factory

Common - Common resource cost to produce in a factory

Uncommon - Uncommon resource cost to produce in a factory

Rare - Rare resource cost to produce in a factory

Build Time - The number of cycles needed to build in a factory

CP - The command point upkeep this component will fill when deployed

Activation Cost - The cost of supplies taken from the magazine per shot

Supply Maximum - The total value of supplies in the magazine

Reload Time - The time taken to reload the supply maximum

Cooldown Duration - The time between each shot of the weapon

Damage - The damage dealt before modifiers

Min Range - Minimum range the weapon may fire at

Max Range - Maximum range the weapon may fire at

Min Accuracy - Accuracy at Maximum Range

Max Accuracy - Accuracy at Minimum Range

Fire Arc - The angle that the weapon may fire at starting from the center of the port's direction

Volatility - This value effects the damage, range, and knockback of a ship when exploding and will accumulate into a total value when the ship is deployed